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I think it depends mostly on the game. I like the analog triggers on the Xbone for Forza but they suck for fighting games. The WiiU gamepads digital triggers feel better for TTT but, being digital, don't offer the analog range needed for serious racing games, not that there's any serious realistic racer on the WiiU. I'm not sure the motion controls could make up for this.

I like the stick position of the WiiU gamepad on FPSs since it has the right stick on its main position, and I believe aiming is more important than other actions. It's the same thing for movement in any 3d game, between Xbone/Wiiupad and PS4. The left stick is on a secondary position on the PS4 controller and I think movement is way too important on most 3d games for it to be on a secondary position. For sidescrollers and fighting games is the other way around since they play better with the D-pad. I still think the WiiU D-pad is better even on a secondary position but I have always preferred Nintendo style D-pads, except for the GameCube mini d-pad.

For DMC style action games I prefer the Xbone/ps4 pads because the buttons are on the main position and those tend to be more important than the camera controls, with the exception of Dark Souls since those games have weapon functions attached to the shoulder and triggers. That's part of why I would like to see a DS game on WiiU since the analog triggers can make the jump attack unreliable, but digital triggers might make things more accurate. That's a theory of course since the WiiU has not one DS game to test this. I do feel kicking is more accurate than the Jump attack on both PS4 and Xbone DS2. Between the PS4 and Xbone I find the jump attack much more unreliable on the PS4, I'll chalk that up to the left stick position.

A few more small things to point out:

I feel the Xbone pad triggers are way better than the PS4's, but on the Xbone's is hard to hit the trigger and shoulder buttons at the same time using only one finger.

The rubber of my PS4 rightstick is starting to peel, and it already feels uncomfortable. I know PSfans hate when people bring this up since is "allegedly" rare, but it's still there and puts the build quality of the PS4 pad into question.

The PS4 pad longer size makes it more comfortable than all previous Dual Shocks IMO. I still think the Xbone pad one is a little bit more comfortable, with the WiiUPad slightly behind both. The WiiU pad is still much more comfortable than it looks.

About the screen functionality of the WiiU gamepad, I think it does adds a bit and make inventory management easier and more immediate. I would like to see all future controllers with a screen the size of the PS4 pad touchpad, for extra functions.

I had a much easier time hooking up my Xbone controller to my PC.


Overall I say that there are too many factors to call a winner and is highly dependent on the type of game being played. But if anyone ask me... Id say WiiU = Xbone >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>PS4.

I think the Dual Shock design is archaic in putting the sticks on a secondary position, which it's at odds with current gaming trends, especially the dominance of 3d games and the fact that they play better with an analog stick than with a D-pad. On the other hand, being a very old design that has changed little, there will be many people that will prefer it out of familiarity. They are too used to it. I don't consider this a positive on the controller but a negative on the players inability to adapt.




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