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bugrimmar said:
Mummelmann said:

That's very probably the case for many, in terms of challenge and progression, The Witcher 3 is more suited for fans of the Souls games than fans of Skyrim or Mass Effect.

The Gothic games were also really hard, unforgiving even, especially if you stepped into a part of the world with monsters far exceeding your level and capability to kill, which happened frequently as you explored.

I don't consider TW3 to be a very mainstream title, it has a very different spell system, the combat is hard and requires mobility and tactics, as well as preparation and it relies a lot more on the human element in narration rather than fantastic things like destiny, chosen ones and dragons and other cliches.

So why is everyone posting on this thread dismissing W3 as mainstream? I don't get it. It's not hard "enough" for them?


It's not really mainstream, it's more of a mainstreamed in comparison of what it could've been. And it's not really only about how hard combat is (though, compared to Gothic it is quite easy), but for example how devs are almost affraid to make convoluted caves/dungeons, something that was always pretty much staple of all more 'core' c/W/RPGs.