Aeolus451 said:
No choice on saves haha. I used to have a similar opinion as you on this. Demon's souls changed my mind on it. As much as i disliked not being able to reload a save after i accidently hit the wrong button near a npc vendor and killed it, I eventually understood the value of not being able to rewind a mistake or to a choice in a playthrough. It brings true consequences and rewards to your choices which ultimately makes the entire experience of playing a game better. If someone wants to know what the other path was like in a game, create a new profile and go that route instead of reloading a save to find out the easy way. It's just cheapens the experience and choices made up to that point by reloading saves. With some games, one autosave slot doesn't work because of bugs or issues in the game like bethesda's fallout or elder scrolls. Also i disagree with checkpoint saves right before a boss or QTE. That's making it way too easy for any gamer who died. i believe that there should be one autosave spot per character profile in a game but you can have multiple character profiles. |
Yet you have the choice to play it that way in any game. Why take the other option away. It doesn't cheapen the experience to me, it actually enriches it by being able to explore the game mechanics and reasoning behind the choices. I enjoy the dark souls series too, yet there's no real consequences in Souls games apart from accidentally hitting the black smith. That was just a nuiscance to spite the player. Death was beneficial in Souls, suicide run and grab for example, it's not like you lose any progress. It was better to be hollow in every way. But it did make me stock up on items to never use them :/
Only one save slot stifles exploration and experimentation, 2 things that make gaming the most fun to me. Being punished for the wrong action doesn't heighten the fun for me.







