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Aeolus451 said:
burninmylight said:


The bolded is exactly why some games need autosaves. I was playing Fire Emblem GBA not too long ago, and man does that game penalize the crap out of you for every mistake! It autosaves after every single action, so you can't just sit there and scum save files every time you do something dumb. My gf played it on the Wii U VC with save states, so she didn't get the same sense of urgency and how careful you need to plan every single move, because she just made a new save state at the start of every single turn.

I agree. It's makes every choice matter much more so than if you can just reload it.

Why not make it a choice at the start? Some people like min max gameplay, want to replay a cool section or find out alternative ways to handle a situation. A choice doesn't matter if you never know the alternatives. Although in a lot of games choice is just an illusion. Reload, do it different, same outcome. Having one autosave slot protects the illusion I guess.

Sometimes I'll do parallel play throughs like in Dragon Age, alternating between different teams. Sometimes I'll reload to find out what the other choice does. And sometimes I'll reload to undo a mistake that would waste too much time to recover from.  Plus it's fun to go beserk occasionally after saving for the night. Single slot autosave is boring, makes me hoard all the interesting stuff cause I might need it later, and thus never use it.

The most exciting gamplay was going through Half-life with 5 health left. Only possible with quick save, quick load. One hit dead.