| sasquatchmontana said: *snip*
Well as I stated, both games were reviewed on the basis their online modes did function. But even then, MCC has 4 amazing remastered campaigns . Too much for Driveclub to have one? |
There is no point in arguing over opinions. I say that I enjoyed playing Driveclub and is considered a top-tier racing game while you claim that it wasn't up to racing standards.
A closer inspection of the reviews on Halo: TMCC shows 60 reviews over 70 with THIRTY FOUR published after the game released. Just look at the review of 93 that clearly states all of the issues with Multiplayer in this article:
http://www.insidegamer.nl/recensies/114390/halo-the-master-chief-collection-multiplayer-review
They claim to have spent six to seven hours in matching over a span of ten hours and then score it a 93. How on Earth can you or anybody else defend this crap?
Polygon also reported in their review that "their impressions of multiplayer in The Master Chief Collection are based on previous experience with the titles involved and a daylong play session hosted by Microsoft at its San Francisco-based loft".
http://www.polygon.com/2014/11/7/7076007/halo-the-master-chief-collection-review-xbox-one
I can imagine that people who reviewed the game prior to launch were also invited to this daylong play session. A game that was beyond broken for approximately 100 days doesn't magically work days before the game release. Just because the reviews don't mention the match-making issues doesn't mean they weren't there in the first place.







