Goatseye said:
I wrote what's cost effective couple of pages back. Perhaps we'll see more diversity now from MS? Have you ever visited X360's Arcade marketplace? The place where we got State of Decay, Iron Brigade, Shadow Complex, Max: The Curse of Brotherhood, Mr Splosion Man, etc... maybe small downloadable titles didn't count back then. By the way MS has been supporting small titles (Arcade/Indies) on Marketplace since 2004, on the original Xbox. |
So what was your problem with his statement then? He is correct that they cannot pay for third party exclusivity going forward because it is cost prohibitive and developers are more likely than not asking for larger sums of money to do so. It's that simple. Take my example of Batman AK. The PS4 version is reportedly selling roughly three times the number of copies of the XB1 version. Could WB afford to forgo those sales for an upfront payment from MS? And would it make good business sense for MS to pay enough to make it worth it? Doubtful. It's dollars and cents here.
I'm talking AAA first party titles which pretty much consists of Halo/Forza and Gears of War. Plus, we are discussing current events and right now MS's first party lineup is woefully incapacious. Granted, those are great franchises but they could use more and have the necessary resource to stand up/buy new studios to continue to create new ip. Look at MS 'best first party lineup ever;' Halo 5, GoW 4 and Forza 6.
Besides, when was the last time XBox Live arcade was actually great? It'd be nice if MS got back to that as well but they seemed to lose that focus years ago. But not really germaine to the topic.







