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NightDragon83 said:
Every Nintendo console since the N64 has had software droughts early and often in its lifespan.

For the N64, at least there was the excuse that working within the limitations of cartridges and transitioning from 2D to 3D make development difficult early on, which is why there were so few launch titles and software in general within its 1st year on the market.

But for the GC, Wii and Wii U it was inexcusable. And of course the common thread for all 4 consoles is the ever dwindling amount of software from major 3rd party studios.


Wii Sports-November 19, 2006

Excite Truck-November 19, 2006

The Legend of Zelda: Twilight Princess-November 19, 2006

WarioWare: Smooth Moves-January 15, 2007

Wii Play-February 12, 2007

Super Paper Mario-April 9, 2007

Mario Party 8-May 29, 2007

Big Brain Academy: Wii Degree-June 11, 2007

Pokémon Battle Revolution-June 25, 2007

Mario Strikers Charged-July 30, 2007

Metroid Prime 3: Corruption-August 27, 2007

Donkey Kong Barrel Blast-October 8, 2007

Battalion Wars 2-October 29, 2007

Fire Emblem: Radiant Dawn-November 11, 2007

Super Mario Galaxy-November 12, 2007

Link's Crossbow Training-November 19, 2007

Endless Ocean-January 21, 2008

Super Smash Bros. Brawl-March 9, 2008

Mario Kart Wii-April 27, 2008

Wii Fit-May 21, 2008

Wii had no 1st party droughts in the first 18 months.



When the herd loses its way, the shepard must kill the bull that leads them astray.