By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JNK said:
SvennoJ said:

The witcher 3 does respawn monsters, drowners and wolves aways come back. (Geralt even jokes about the drowners) Guards level with you to be always 10 levels or so ahead. I went back to the starter area to teach the soldiers in the encampment a lesson, unfortunately they had all levelled up to lvl 35. And plenty of story missions have infinitely respawning foes to urge you on.

Fallout NV did a very good job at making a large open world interesting with multiple outcomes and factions to align with. I had expected W3 to be more like that after W2, yet it went with 3 pre-baked endings depending on some unclear decisions. Kinda like Metro 2033.


Really? Never expierenced drowners and co to respawn, maybe it just because of the giant open wolrd and I never stayed long at one location (which is also one of my biggest cirtics about witcher 3).

 

I exprieneced the same about the guards and its destroys the immersion a bit for me. The guards are more strong then the endboss which is very very unrealistic but okay. Why need I to "save the world" if any guard is much stronger ^^

I haven't seen drowners respawn actively, they're just always back when I run through the area again. It gets tiring when you're running back and forth for quests.

Monsters and other opponents do actively (re)spawn during story quests, or the game uses a death line to urge you on. The guards are invincible too, they get back up after a while after you defeat them. Happened in Skellige. It seems the Novigrad guards stay dead longer. If you can find one that reacts to your taunts that is. It's a beautiful world, but lacking in interactivity.