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Well kudos to you, Kudos.
I don't understand why those in marketing, or the corporate VP for crying out loud, talk so big about their game that it's nearly impossible to follow up without disappointment. Funny example, we're coming up on the one year anniversary of Remedy saying that the Quantum Break demo would "blow your mind".
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Focus on the strong points or spin how this is a new direction for Rareware. I can't even remember the last time Rare made a multiplayer focused game that wasn't Kinect. Sea of Theaves got a good reception, use it to your advantage...