| fatslob-:O said: Why not ? It permits new types of gameplay in RPGs that could revitalize the franchise ... As for why it doesn't work you could ask that very same questions to the vocal critics of FFXIII ... Some genres are harder to modify than others and pure strategy games don't always intermix well with action based combat but for RPGs it's a pretty great fit when you look at recent titles like DA:I, Bloodborne, and The Witcher 3 so FF should definitely follow suit too when it has the favourable conditions to make that switch ... |
The reason why not is because FF shouldn't be like other games, it should be like FF. I don't like Dragon Age because it's like FF, I like it because it's Dragon Age, and I still think DA:O is the best, it has the least button mashy combat of all 3.
It's the idea that they have to modify it that I don't get. FF combat works now just as well as it did then. The main difference is we aren't getting new FF games with the same gameplay as 3-9, we are getting weird variations. FF13 didn't work because they tried to do too many things, if they slowed the combat down, allowed us to actually control all characters and do battle strategically, it might have gotten a lot of praise, AutoAttack included.
Hmm, pie.







