By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nem said:

You can control more than one character, you can customise your materia to modify your attack, you can use magics and skills without having the characters automatically spam them, you have to manage your mp and select the best spells for any given situation, you have a multitude of on use summons that dont despawn your party and instead just do their attacks. I do not recall limit breaks on FF13... FF7 had multiple per character, magics would power up, clever combinations could power them up even further... Knights of the effin round! Its a complete different scale and depth where you have control over everything and you manage your resources. That is the complete opposite of FFXIII.

This fixation with menu's like its a terrible thing. If you map attack, magic, guard and item to the face buttons what do you get? The controls of an action game! Fantastic! A menu is oh so scary! Just stylise it like Persona does. Problem solved. 

1. I already know you can control more than one character in FFVII hence "AI controlled party members" ...

2. You can customize attacks with your weapons special abilities in FFXIII instead and other mainline FF games feature it too ...

3. Don't get your point about "been able to use magic and skills without having characters spamming them". It's either you have magic/skill or you don't so I don't see how this point is any different from "AI controlled party members" ... 

4. Summons despawning party members started with FFX and that game does summons the BEST since it adds a whole lot of depth to gameplay ...

5. Limit Breaks are just DIFFERENT in FFXIII. Instead of getting unique moves you just have summons special to each character and abilities known as "Techniques" ...

6. You certainly have to manage your MP in FFVII but that simply isn't possible with FFXIII's enemy design since their a lot harder and you REALLY need MP for especially drawn out long boss fights or regular battles in the last quarter of the game. So while there is less complexity when it comes to magic, there's more complexity to be had in battles ... 

It gets even more complex when introducing a staggering and command stacking too so it's not like FFXIII combat system is devoid of ANY complexity ...

It's not only the menu that's annoying. The idea of taking "turns" is just stupid in general when combat is more natural in realtime and fighting is ALL about opportunistic chances to gain an upper hand against an enemy. You could dodge/guard attacks instead of taking them head on if you had an option to. Go find some cover to use items to restore yourself. Almost always have a chance to do sneak attacks provided your character specialized in rogue like abilities. More flexibility to use gameplay on environments. There's just too many limitations for turn-based combat to be introduced to all sorts of new and dynamic gameplay elements when an action based combat could remove them. So what if you have to do these things in realtime plus it's not like an action based combat is imposing limits to do the things that you would in a turn based system ...

It just makes sooo much more sense for Final Fantasy to be an ARPG when the battles are pretty upfront ...