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fatslob-:O said:
Nem said:

Oh hell no! FF7's combat system is nothing like FFXIII.

You know, the problem is that you identify turn based as something old and archaic when its much more than that. Turn based is strategic, something that action doesnt do very well. Action is more about reflexes and turn based is more about planning. Both can be extremely enjoyable and i find it difficult to understand why one is evolved and the other isnt. There are still plenty of big turn-based games and FF is a series that has only lost popularity by abondening the system. Still, i can understand why they would do it, but i think they have disserviced themselves and their fans.

Regardless, that is not the problem here. FF7 has a legacy, and i dont see why that should be tarnished when the same wasnt applied to remakes of past FF titles. 

Why not ? Both games are battle systems are based around menus. Both games have delay based combat for the purpose of giving the player time to select commands. Both games feature their own version of limit breaks/overdrive. Both share many of the same ability/skill sets albeit with different stat mechanics. The only differences are is that summons are special to each characters in FFXIII while serving as their ultimate move, no MP system, abilities are binded to specific roles in battles, AI controlled party members, and command stacking ... 

Action based can be strategic too y'know. Oh I agree that ARPGs do depend on some reflex but it's not like they don't require some thinking however let's not pretend that mainline FF games are very strategic when most of them post-FFVII are easy ... 

We have yet to truly determine FF has lost popularity by abandoning turn-based combat. Get back to me when FFXV is a massive flop then you'll have a solid point. How are they disservicing their fans and themselves when their putting out what people want like an extreme opposite of FFXIII ... (It's their fault that FFXV and maybe FFVIIR is going to be like that.) 

How are they "tarnishing" it when the creators are just making it to be more like they had envisioned ?  


You can control more than one character, you can customise your materia to modify your attack, you can use magics and skills without having the characters automatically spam them, you have to manage your mp and select the best spells for any given situation, you have a multitude of on use summons that dont despawn your party and instead just do their attacks. I do not recall limit breaks on FF13... FF7 had multiple per character, magics would power up, clever combinations could power them up even further... Knights of the effin round! Its a complete different scale and depth where you have control over everything and you manage your resources. That is the complete opposite of FFXIII.

This fixation with menu's like its a terrible thing. If you map attack, magic, guard and item to the face buttons what do you get? The controls of an action game! Fantastic! A menu is oh so scary! Just stylise it like Persona does. Problem solved.