fatslob-:O said:
Why not ? Both games are battle systems are based around menus. Both games have delay based combat for the purpose of giving the player time to select commands. Both games feature their own version of limit breaks/overdrive. Both share many of the same ability/skill sets albeit with different stat mechanics. The only differences are is that summons are special to each characters in FFXIII while serving as their ultimate move, no MP system, abilities are binded to specific roles in battles, AI controlled party members, and command stacking ... Action based can be strategic too y'know. Oh I agree that ARPGs do depend on some reflex but it's not like they don't require some thinking however let's not pretend that mainline FF games are very strategic when most of them post-FFVII are easy ... We have yet to truly determine FF has lost popularity by abandoning turn-based combat. Get back to me when FFXV is a massive flop then you'll have a solid point. How are they disservicing their fans and themselves when their putting out what people want like an extreme opposite of FFXIII ... How are they "tarnishing" it when the creators are just making it to be more like they had envisioned ? |
You can control more than one character, you can customise your materia to modify your attack, you can use magics and skills without having the characters automatically spam them, you have to manage your mp and select the best spells for any given situation, you have a multitude of on use summons that dont despawn your party and instead just do their attacks. I do not recall limit breaks on FF13... FF7 had multiple per character, magics would power up, clever combinations could power them up even further... Knights of the effin round! Its a complete different scale and depth where you have control over everything and you manage your resources. That is the complete opposite of FFXIII.
This fixation with menu's like its a terrible thing. If you map attack, magic, guard and item to the face buttons what do you get? The controls of an action game! Fantastic! A menu is oh so scary! Just stylise it like Persona does. Problem solved.








(It's their fault that FFXV and maybe FFVIIR is going to be like that.)