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WC4Life said:
Ataraxias said:


Make a brand new player play or watch the original vs the remake.   The original would give them the initial impression that 70% of the game was about avoiding enemies like a Clock Tower type game, because there was no choice due to ammo limitations.  The remake would give them the initial impression that intelligent use of resources was the game instead.

I must say the bolded is really confusing me. I played through original Resident Evil so many times back in the day and you definitely had enough ammo to kill all the enemies easily. You just had to be accurate and effective. And I'm not talking about using knife on every enemy. It was crucial to collect every ammo the game gave you, it was practically mash X for every possible wall and detail.

 

All I'm saying, Resident Evil----->Remake, Final Fantasy VII----->Remake. Not Final Fantasy VII----->Advent Kingdom Hearts/FFXV/FFXIII. You need to have full control of every character in battle, imo it is crucial to the storytelling also.

There is a turning point in both.  The point where you gather enough ammo to feel comfortable with gunning things down in the original happens later than in the remake.  This is mainly due to how much ammo the self defense items can save you, the ammo saved by getting critical hits, well as getting other weapons earlier.