TheRealMafoo said:
That's the main plot line. Duh. That's what I meant. You can take different people out to clubs and befriend them, and the opportunities grow. You can date women, and the life of the main character is different. Sounds like what you want is GTA to be an RPG. No, because RPGs railroad you just as much. It's not, it's a sandbox game, What a dumb comment. Sandbox does not exclude the story from beain maleable. Doesn't have to be, but that it CAN be. but it offers more in the way of experiencing a life (like an RPG) then any other sandbox game before it. Wall San Andreas started that, so I already expected that to be built on. And as you once told me, please don't pass judgment on something before you have experienced it. In my case it was reading a post. In yours, it's playing this game. Wrong. Passing judgement would be claiming this is a bad thing, and/or that it hurts the quality of the game somehow. I am expressing disappointment about this lack of a promised feature. Yes, it was promised. I read an article a while back (no, I don't remember where to look) about how Rockstar claimed that what you did on missions would affect the story. I thought you knew of that. This disappointment did not come out of the blue. So I'm not passing judgement on a game I haven't played. I'm judging a promise made and not met. |
Somehow I think you just wanted to throw my words back at me. Why else would you assume that commenting on the lack of choices in a game is actually passing judgement on it. That would have to be claiming that the lack of choices makes it suck, which I clearly did not state.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









