By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LordTheNightKnight said:

"I think there were 4+ parts during the story when R* gave you the option of what to do"

Just 4?

I thought there would be a lot more than that. Yes, you might prefer a more straight playthrough, but I was honestly hoping this gen would lead to less railroading in games.

And just two endings? I hope they are at least better handled than Bioshock's (not based on me actually playing it, but that Bioshock's director actually admitted the endings sucked).

I'm sure I'll like the game once I get it, since I've enjoyed the PS2 games of the series, just that I was hoping for a storyline I could truly start to have choices with. 


That's the main plot line. You can take different people out to clubs and befriend them, and the opportunities grow. You can date women, and the life of the main character is different.

Sounds like what you want is GTA to be an RPG. It's not, it's a sandbox game, but it offers more in the way of experiencing a life (like an RPG) then any other sandbox game before it.

And as you once told me, please don't pass judgment on something before you have experienced it. In my case it was reading a post. In yours, it's playing this game.