By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Screenshots

  • Minimap moved to screen, dissappears when not in use - Preserves minimalist HUD
  • Increased FOV with option to increase/decrease slightly, "but not so much that it takes away that claustrophobic feeling"
  • Two new melee weapons: shovel offers longer range and the ability to hit more than one zombie at a time, while the nail bat gives you more damage and a higher critical-hit chance (while also being able to hit more than one enemy at a time)
  • Flashlight has been updated with new options: switch to a wider, further-reaching beam at the expense of battery life and a greater risk of attracting zombies. It’ll also have to be kept off for 30 seconds to recharge
  • "Rummaging in the backpack still doesn’t pause the game. We’ve added a dedicated button to access the backpack...players won’t be able to see approaching zombies unless they’re coming from the sides of the screen"
  • Only one second-screen-dependent feature will not return: ZombiU’s single-system multiplayer