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For some context. Smite just announced 10 million players. http://www.smitegame.com/10-million-smite-players/ That's players not downloads.

Smite is genuinely free to download and play, it's been on PC since about 2012 (only came off beta in 2014), and it's been on Xb one open beta for a few months, closed beta on Xb one last year I think. we have 4 Smite accounts in my house, and lots of people have multiple accounts. So Smite has definitely not been downloaded 10 million times. It has also had a world championship in January this year. Pretty sure on Xb one Smite does not require a gold sub to download or play, though I might be wrong about the gold sub for play, can anyone confirm?.

Rocket league, a free but not really free game on one platform, and a directly paid for game on the other platform has taken less than a month to achieve half the downloads as an actual free game has accumulated total number of players over almost 3 years.

Rocket League is kart soccer. Karting is a popular game genre, which also happens to be sorely missing from PS4 right now, and soccer (association football) is the most popular sport in the world. I think a lot of the success of Rocket League is about achieving an excellent synergy between karting and soccer, more than simply being a very good game and "free" on PSN+. Games that can be objectively judged, somehow, to be great or excellent don't always sell in proportion to their objective greatness, this is because some great games have very limited inherent audience appeal. A game like Rocket League has a high inherent audience appeal independent of any other factors that contribute to success.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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