outlawauron said:
Wyrdness said:
outlawauron said:
How exactly is that different from today? No one predicted they would have a second team develop a 3DS version from scratch. It's a pretty ambitious thing to do, especially with a production that will easily require triple digits on both teams.
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It looks more like a second team was chosen to develop a PS4 version as that version is well behind the 3DS version indicating 3DS may have always been the intended platform. People were adamant it's only going to be one platform but those who said 3DS said if it comes to console it would be multiplatform due how Japan is with consoles.
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So that's why they've said DQ11 was going to be for a home console before the announcement. It was thrown together after the 3DS version. 
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Does anybody legitimately think that the 3DS and PS4 development times would be the same? Really? Really, really? They've probably been in development the same amount of time, and the 3DS version is just easier. Environments are a little flatter, textures aren't as complex, environments aren't gigantic 3D affairs. It's just simpler.