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ethomaz said:

Stellar_Fungk said:

Then please explain (thoroughly) how the 3DS version (that has a separate development) holds back the development of the PS4 versions.

There is a lot of situtaions that can happen...

At design time (because from what I read only the graphic engine is different... everything else is the same) they want to create a feature but it won't be possible on 3DS... so they drop the feature.

Cross-gen developement is not good in any way.

If they wanted a 3DS game fine... do a entrie new game for 3DS... because when you already have the 3DS in the mind you will not expand your project to the capacibility of others plataforms no matter what you say you will be blinded.

But maybe the gamers are fine with that... I'm not.

The PS4 version is using the Unreal 4 engine, which is a game engine not a graphics engine (rendering engine). In a game engine you have: rendering, audio, physics engine as well as artificial intelligence. And I'm sure that the 3DS version is not using Unreal 4, it seems to be using a engine more close to DQ IX and VIII which is certainly not Unreal 4. So the engines are separate; therefor the rendering, physics and even the AI is diffirent. So which engine based feature the 3DS version has will not affect the engine based feature (graphics, physics, audio and AI) of the PS4 version.

Concerning developers having the 3DS version in mind; them choosing the Unreal 4 engine for the PS4 version, which is different from the 3DS one, is the first step in developing a different game. The line of "having the 3DS version i mind" is already gone. It was gone when SE choose two different game engines for the games; making them two different games, apart from name and story.

You have to be more detailed in what kind of features you think that the devs can potentially drop. What are these feature based on?




I am a Nintendo fanatic.