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ethomaz said:

Stellar_Fungk said:

Then please explain (thoroughly) how the 3DS version (that has a separate development) holds back the development of the PS4 versions.

There is a lot of situtaions that can happen...

At design time (because from what I read only the graphic engine is different... everything else is the same) they want to create a feature but it won't be possible on 3DS... so they drop the feature.

Cross-gen developement is not good in any way.

If they wanted a 3DS game fine... do a entrie new game for 3DS... because when you already have the 3DS in the mind you will not expand your project to the capacibility of others plataforms no matter what you say you will be blinded.

But maybe the gamers are fine with that... I'm not.

Looks to me as if the the 3DS version was the original and they added on the PS4. So do you mean you would have rather had XI for 3DS and XII for PS4?

Dragon Quest is Dragon Quest. The only thing that anybody would want different in a PS4 version is visuals and world detail, both of which seem to be quite drastically different from the 3DS version. Nobody wants a real-time Dragon Quest (they tried with IX and got harsh feedback, forcing them back to turn-based.)

Watch the videos I posted to get an idea.