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fireburn95 said:
When you consider the amount of fees AAA pay vs the low amount of fees indies pay, indies earn a decent salary.

AAA games have major marketing, console manufacture fees, retailer fees, engine license fees, 100's of employees salaries, expensive contractors, large rent to support hundreds of employees.

Indie games usually are small studios, low rent, rely on word of mouth and console manufacture generosity/youtubers for marketing, very few employees and cheap unity fees. Unreal engine isn't used that often with independant games, they can usually get equal or better results out of cheaper engines.

Cheap Unity fees only apply when they actually employ this engine, which is much less often the case as many seem to think. There is a pletora of engines available, the biggest one which gets used by a growing amount of indies being the Unreal engine. But there's also a ton of smaller engines, some of which you could see in the humble bundle 2 weeks ago.

Also AAA seldom have any engine licensing fees, simply because they are developed either in-house or under the same publisher. You could however list engine development costs if you really want to.