Nautilus said:
I dont quite agree with you.First, the people who wait for a better price on a said game are not at fault.From a business point of view, they(the companies) did not make their product atractive enough to make people buy day one instead of waiting for prices to drop.Second, is not everyone that has alot of money to afford on buying game every month.Today, i can buy 2 games every 2-3 months(at full price), but when i was younger, i relied on christmas and my anniversary for my games. Moving to the point of the thread, no, i dont think used games was at fault for the rise of DLC.I mean, sure it may have speed up the process a little, but we would eventually had DLC.As someone said before, it is the nature of the business to seek new ways to make more money.Im not against DLC, im just against how most of the companies use them. |
That was kind of my point ...
Paywall a portion of the game (just add on content ... not main story) as DLC but give it for free to people that preorder the game. Basically, I think more games need to do the Elder Scrolls Online / MKX (goro) thing. Give people that pay full price more content, and people that wait have to spend more money to get the same thing.







