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Cobretti2 said:
bunchanumbers said:
I won't be touching it when it launches for NX. I wanted this for Wii U, not years later on a different system. They can go to hell for all that I care now. I won't be buying Project Cars 2 either.


look it is a shitty situation and I am not happy but I rather the game worked well than be released broken at 20fps.

You do realise that they could just scale back in appropriate places, right? Halve the number of polygons in each model, use a simpler friction model, etc. If they had it running well on the Wii U two years ago (as they claimed, over and over again, back then), then they could simply cut back on the extra details that were added after that.

It's not like racing games are only possible if you have sufficient power (in other words, this isn't like Dead Rising: Chop Til You Drop, where the Wii couldn't handle the kinds of numbers of zombies on screen without sacrificing far too much in terms of behaviour). They had three options - release a broken mess, don't release anything... or make some sensible cutbacks in order to ensure that the game runs well and is fun.

And heck, they could have finished off the Wii U version early, released it in early 2014, then released XBO/PS4 versions (which weren't even part of the original crowdfunding campaign) a year later as "definitive" versions, with people double-dipping on them. People were plenty excited for Project CARS U back when it was first shown, and were more than happy with the graphics as they looked at the time.