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AlfredoTurkey said:

The PC and mobile market consists of completely different demographs. The mobile market is a success because for one thing, it's portable. It's also a place where freemium and $0.99 games rule. The average mobile gamer is casual as well. 

The PC market is closer to the console market in demograph, but it's mainly made up of "nerds" like us. I don't have the stats to back this up, but you and I both know people like us are not in the majority when it comes to console gaming. Xbox One and PS4 make most of their sales off the dude bro group (sorry, can't think of a better term).

The dude bros, they rule. And those types, the ones who only play COD and Madden, they have ben raised up on the whole Gamestop machine of buying and trading in. I really don't think those guys are going to support a system that disallows it. 

But hey, I've been wrong before so, who knows?

Mobile isn't successful because it's portable. It's successful because it's convenient. That convenience, in large parts, comes from being digital. The audience being casual has nothing to do with it, again, with PC as definitive proof.

The mainstream audience for consoles most definitely is a casual one. It's not "dude bros." It's just not the same audience as the mobile audience. That demographic only makes up a fraction. And absolutely none of them would care about a move to digital. No casual gamer would get so hung up on something so insignificant like that. The Only major audience it effects is parents, as they'd want to control what they buy for their kids. That's where the Amiibo download codes come in.

It should also be mentioned that Nintendo currently isn't really apart of the same demographic as PS4/XBO. One could argue that their audience is just as different as the PC and Mobile ones. Either way, there are two massive examples of success in all digital gaming. I see no reason why a console competitor can't gain similar success. In fact, I think it's way past time, and the guys who do it well first will be a force.