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ethomaz said:

mornelithe said:

Yeah...post-launch, at 'some point'.  It also doesn't address everything else I said.  So, yeah, 16 characters at launch doesn't inspire a huge amount of hype in me, when a game 14 years earlier managed to have 21, just from the SF franchise, at launch.  That's the problem.  If at some point SFV has 21 characters, we can readdress this subject, at which point, I'll still point out that I just don't find the engine to be in the spirit of the franchise.

It is 16 chars unlocked since start.

You can unlock others playing the game since day one.

There won't be paid characters... all free.

Yeah and?  Capcom vs SNK 2 had 21 SF characters from the start (48 total), and the hidden characters you could unlock (Some of which were incredibly challenging).  I'm not sure why I'm supposed to be hyped for a return to something that was industry standard 14 years ago.  That's like being ecstatic that Sony and Microsoft stop being money grubbing whores and giving server control back to players.  I mean they, along with EA and Activision assholes only removed something that'd been an industry standard for the previous couple decades, right?  And what'd it accomplish?  Jerkweeds get away with hacking far more frequently, it takes them longer to respond to complaints, oh yeah, and they can force feed us shitty DLC.

While it IS good, to see them returning to a more consumer friendly model, it doesn't make up for the fact that they force fed us this horseshit to begin with, nor that gamer's lapped it up without any concern for what precedent it set.  And yes, I hold gamer's and developers/publishers equally complicit in this.  If we weren't so busy acting like children regarding whose platform of choice is superior, maybe...just maybe, people would've listened to PC gamer's and recognized how these practices could harm our experience.  But, kids be kids.