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AlfredoTurkey said:
Captain_Yuri said:
Unless the "player's skill" can increase the framerate significantly... Thats mostly nonsense


Funny. I've been playing games since E.T. on Atari... and for like, 20 years, no one gave a shit about framerate. I don't recall one single time anyone mentioning OOT having a horrible framerate. As a matter of fact, it got 10's. SMB3? No on cared. GTA3? No one cared.

I'm not saying that this game is any good, but I'm tired of the framerate garbage. Do you know what framerate is? It's the new "bit" wars. 

You do realize that the reason why many didn't care about the framerate back in the day is because those consoles would be lucky to even run a game properly rather than keep a smooth framerate... On top of that, not every game needs a high framerate to be playable but just because a game is "playable" doesn't mean its optimal which is why the framerate is so important... The consoles these days including the wiiU are more than capable of running a game like "Devil's Third" at 60fps consistantly. The fact the game has a lower frame rate than OoT at times is unacceptable

And calling framerate the "new bit wars" is pure nonsense at best cause framerate directly affects the gameplay and the overall responsiveness of the game. If you have a frame rate that is noticably lower than 30 or very inconsistant, then the game becomes virtually unplayable. Old games like OoT could be forgiven cause those early 3d days made it less noticable + care worthy due to the limitations of the consoles and OoT had a consitant frame rate to help... A game like devil's third does not and it should be utterly unacceptable in 2015

Something like a lack of technical graphics can be greatly helped by excellent art direction... Something like a lack of a smooth frame rate cannot be helped at all because it directly affects the gameplay to a noticable degree, specially in this day and age



                  

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