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sc94597 said:
I wonder why they are having a tough time. The bigger bottleneck of these consoles is the CPU and the Witcher 3 is GPU bound. The consoles should have enough processing power and memory to run this game fine at an equivalent of medium settings, 30fps.

what most don't get is that this is the problem with PC centric development. if the PC platform is your primary development platform, focus is usually on rendering tech and scale and not on implementation and optimization cause well, you can just brute force your way through your code with infinitely more powerful hardware. 

hence you will see games like these suffer from all kinds of chronic performance issues on consoles. then a game like horizon comes along and people start to wonder how what they did was possible.