endimion said:
hell no it won't as soon as you turn the key and drive off it already has lost a shit ton of value... Even a damn Ferrari... And no its not more than the current market price... Since there isn't a PS3 market the day before.... and yeah Ferrari might have been a bad choice in brand... Use fiat punto then |
You missed the entire point. A NEW Ferrari, or Fiat Punto today and a NEW Ferrari or Fiat Punto in a year's time will cost the same. It has nothing to do with the used car value. Not so with a game, a NEW game today will be 30%-50% more expensive than the same NEW game next year. And you're wrong about platform, the market still operates the same. If EA was just going to release the vanilla ME2 on PS3 for $60 no one would have bought it, because ME2 on 360 was selling for $40 or even $30. GAMERS not Sony would have given EA the middle finger and EA would have failed to expand the franchise into a new market segment. Their choice was to release ME2 on PS3 at $40, or add some content to make gamers feel like its worth their while to buy this year old game for $60. The decision was a totally market driven one, they knew that to stimulate the PS3 market they needed to incentivise buying the game in some way, price or content are the only way. Perhaps the motion comic was an extra Sony negotiated, because Bioware could have just done something really simple to get you to make some choices, just a voice over with screenshots from ME would have been enough, though perhaps MS might have blocked the use of images from ME.
You can see with several games released on PS3 after they were released on 360 that Sony did not insist on extras where the game at launch was the complete package, I think maybe the only thing Sony wanted was something that looked a tad bit better, or ran a wee bit smoother. So what they really insisted on was a high quality port, not an unreasonable request. So the only time you could say Sony insisted on extras was when extras already existed that could be packaged into the game. So there is a difference between what seems to have been Sony's approach to late ports and MS's "we want something special" approach, which seems to mean indies gotta make extra content that doesn't currently exist. I am not aware of Sony ever insisting on that, but there might be examples of which I'm not aware.
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