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Soundwave said:


Except Nintendo has had these types of games before with the GameCube and again early on with the Wii U and they sold a fraction of what they sold on the PS/XBox. Nintendo lost the audience for those types of games a long time ago and Sony/MS will never give them back as that is their bread & butter audience that they market to 24/7. 

At this point they're probably better off just trying something different. Nintendo's role in the industry has changed, their role now is to try and change up the status quo and be different. Sometimes it will work, sometimes not so much. That comes with taking the path less traveled. 

Besides honestly there's nothing wrong with embracing the family side of the market. The game industry is too obsessed with hyper-violent games, families should have a platform they can go to and play together. After all, pretty much everyone who is a Nintendo fan here became a fan when they were a kid. 


The Wii U system was under performing from the jump and much like the Wii, the extra care needed to make titles for it gave a number of developers and publishers the excuse to abandon it. The GC is in a similar boat, but its primary weakness was due to the medium size forcing either massive compression, cutting out material or paying for multiple discs which toward the end of the GC's life time hurt the ports.

Both system's had issues that made it harder for ports compared to the simple cut and paste you sometimes see with the PS and Xbox lines since the PS2 era. Nintendo has made decisions since the N64 that have made this much harder with their devices to be ported to, there isn't really a strong basis to say third party titles wouldn't sell on a Nintendo system because we have yet to see a decently powered device with a solid base try to sell them. The Wii U is the first Nintendo system that was strong enough to house most major 3rd party titles without constraints or major control issues, however the install base wasn't there due to Nintendo's failure to sell the system and relaying too heavily on the previous Wii's brand to try to sell it. Not to mention it basically pulled a Dreamcast, coming out first of the generation slightly more powerful then the last generation but showing nothing to display itself as 'next-generation' or a must own over just buying the other titles on cheaper similarly powered systems. It is why the Wii version of Just Dance I think still outsold all other version even when it went multiplatform.

I do agree, Nintendo can't really afford to try to cater to getting major third parties back since at this point there is probably a huge divide and no trust between all participants, which makes for a dangerous and stupid gamble in any business. However, they should not discount potential 3rd party support or build another system that will alienate it from getting anything down the road.