| DerNebel said: (1) How many people own PCs capable of gaming at a console level and use them for that purpose? How high is the perceived entry barrier to PC gaming compared to console gaming? Now think about how many people own smartphones/tablets at or above handheld level and use them for gaming and how high the perceived entry barrier is. People aren't clinging to dedicated handhelds, if they were then the market wouldn't be shrinking as it is. Also you're still completely ignoring the simple possibility of button add-ons for phones. PC gaming makes more revenue than home console gaming. Home console market is shrinking as well. By now it is clear that the XBONE and Wii won't reach anywhere near the numbers of their predecessors (even if the XBONE is currently still ahead of the XBOX360, it's quite clear that that won't last). Only the PS4 will outsell its predecessor. I'm not ignoring the "simple possibility' of button add-ons for phones, it simply won't work well. The games on the mobile platforms are very different to the 3DS library. Just like PC gaming has different games than home console games (MMO's, strategy games, MOBA's, etc.). PC & home console gaming can live along side each other, just like handheld gaming & mobile gaming will live alongside each other. (2) Entirely irrelevant and false, while development budgets may very well be lower for those games, the money is still being spend elsewhere. Marketing budgets for successful mobile games are huge, or do you think a Superbowl ad starring Kate Upton is cheap? Besides so what if it's cheaper made games that are making the most money, does that mean better produced games with higher quality can't make that money? There's absolutely no logic behind that statement. It's not false, it's a fact. Most mobile games don't have anywhere near the budget of high profile 3DS games. Mentioning one example won't do, there are countless of mobile games out there. (3) What in the world kind of statement is that? There's absolutely no connection between those 2 things, could you stop grasping at straws? Also the budgets are not forcing Nintendo to sell those games at these prices, Riot Games isn't forced to sell League of Legends as a $40-60 game either, if you have a bigger potential audience (the mobile market), you can easily make your games cheaper and make way more money. That statement contradicts everything you claim. There's your connection. You're really going to compare a MOBA game to Nintendo's high profile handheld games? Now who's grasping at straws. Most Nintendo games still sell at retail, why would you go digital only in "a couple of years"? Makes no sense. (4) Again, entirely irrelevant. The market reacted to the announcement of Nintendo making games for mobile, not to anything else. (5) You must have missed the time when devs like Rockstar made games for handhelds or when Sony still made a big push for handhelds even with their western arm. Sony is a Western publisher now? Rockstar is your example? How many games did they make on the DS, one of the best selling consoles ever? (6) By looking at what is going on? Do you think japanese developers aren't looking at what is happening in the market and are reacting accordingly? You think they aren't seeing the movement away from dedicated handheld devices especially on a global scale? And I have accepted that the console market in Japan is dying a long time ago, but you really showed me with that one. You still haven't explained why handheld gaming and mobile gaming can't live alongside each other. Like I said, one of the most succesful gaming companies in Japan is mostly making money from the 3DS. If only those other developers did as well. |
"The strong do what they can and the weak suffer what they must" - Thoukydides







