ExplodingBlock said:
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hm.. in the past I really loved cutscenes, they were a really cool way to celebrate the players progress, but in FF12+13 I felt a strong disconnect to those, especially in fast-cut action scenes
Uncharted had some of the better cutscenes with their (by game standards) enjoyable writing, but if their engine is good enough to deliver very similar quality in realtime it makes sense to do so and use more of the disk space for high quality assets/textures and what not instead of big video files







