By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:

I would't say they're far from being similar. It's because of the story being so simplified on top of having the same formula. It makes a lot of elements feel interchangable, and also rather forgettable. And that's the main problem here.
For example, in one game Team *Insert name* takes over a radio station to control the raido broadcasts. In another, they take over a power plant to control the electricity distribution. And in another, they take over a weather station to control the weather, etc. This always happens, and it's always just one small part of the game. They would feel less interchangable if there was a more elaborate story written for these events, and the characters in them. Team *Something* takes over this building to control the city in some way.
Character development helps a lot in these cases, to make you associate the event with something memorable. But that's something Pokemon is lacking a lot of. Mainly because you tend to travel alone, as a silent protagonist.
Although there are parts of each game that don't follow this formula. But even those suffer from the same problem due to the things mentioned above. They tend to be rather interchangable and forgettable due to lack of proper story.

For example, in at least one Pokemon game you visit a farm and plant things and make them grow. Why? I can't recall.
In Final Fantasy XIII-3, you visit a farm and plant things and make them grow. Why? Because the Chocobo you found got mortally wounded, and you needed special ingredients to make it healthy again.
In another Pokemon game, you visit a fashion show contest for your Pokemon. Again, I cannot remember why. Im guessing the gym leader was away for the moment. That tends to be the reason for you to do something else in each game. I also can't recall in which game's story these things happened. Was it Saphire or Platinum?
Due to the things mentioned above, it can be hard for me to remember which occurance happened in which game. Because I only remember the event itself. Not anything that was said during it.
I can't recall Cynthia's story at all, even though she's my favorite character from the series. Not one single thing she said to me. I only remember her occupation, that she showed up to help me a few times, and which village she came from. She's basically the same as Lance from Pokemon Yellow.

And the story impressions get lessened even more by the fact that the story is also progressed through the same journey in each game.
There are some bushes blocking your path. Get Cut, and cut them down. Proceed to the next town. Get Strength to get past that boulder in the cave. Then Surf to cross the river to another town, etc.

I've personally never played any game series with a story worth mentioning where each game's story and journey is as increadibly smilar as Pokemon. Although I don't think I would categorize Pokemon's story as worth mentioning either. It's certainly not Shakespere.
If Suikoden 2 is Shakespeare, then Pokemon is like 13 episdes of, well... Pokemon. Although the Pokemon anime has way more focus on character development than the games. So I can't really think of a proper comparison.

Btw, those characters you mentioned are mostly from Pokemon White/Black. Perhaps those are an exeption? I didn't play those.
Barry I don't remember. But I only got as far as the 7th gym in Platinum. Perhaps I didn't get to the part where they started developing his story.
I played through Yellow, Crystal, Emerald and X all the way though.


Nope. Nope. Nope.

First, a game doesn't need to contextualize every little extra that you do. You plant berries because you need berries. One of ORAS's flaws was that it went back and needlessly tried to contextualize why the player would want to participate in Pokemon Contests with a new, frankly annoying, character and a side story. You play side contents because they're fun. If you don't like them, you just ignore them. There doesn't need to be a plot reason for doing that kind of stuff, because you run into the issue of disagreeing with the reason the game tells you for doing it, making the experience worse.

With the evil teams, you're isolating a small commonality between some of the teams and using it as proof that they are all shallow plot threads. The teams are far more complex as an antagonist that just the moment when they sometimes "take over" something. When they do it, it's for different reasons, doing different things, with different expected results. You're completely ignoring the context of each situation as if they aren't relevant.

In HGSS, a headless Team Rocket gains control of the most vastly reaching form of media in two regions in the feeble attempt to regain a sense of solid leadership. Team Rocket, as an organization, developed in the two years since the Kanto incident as a team which was clearly less organized filled with members who where at a loss of their sense of place. Instead of being run by one figure, they were lead by four admins, each with vastly different personalities and assumedly different leadership philosophies, all with one thing in common; the certainty that they needed Giovanni back. All their prior stunts where them trying to get his attention. They wanted to let him know that Team Rocket was still a force that was disruptive. They were publicity stunts to get the attention of their leader. Everything they did in that game as a team naturally lead up to taking control of the radio tower. It made sense that they would want to broadcast their message across the two regions where he's most likely be. Not the message that they wanted to get Giovanni back. That was already clear. The message that, even without a solid leader, Team Rocket was still powerful enough to take control of an entire city, just like two years ago. And they wanted to let the world know.

And that comes from what used to be, by far, the weakest plot in any Pokemon. That's just one facet of it. Didn't mention at all the rival and his relationship with Team Rocket's ex-leader, Giovanni and how that developes his character. Didn't mention all the world building behind the traditional region of Johto and how it clashes culturally with the modern region of Kanto. Didn't mention the story of Ho-oh, Lugia, the Kimono Girls, and the legendary beasts (they're cats, but w/e). Didn't mention the mini-plot between the player and Clair, and her obvious inferiority complex with her cousin, the Champoin Lance. And more.

Just because you didn't remember them doesn't mean they aren't worth remembering. Again, not Shakespeare, but not nearly as shallow or one dimentional as you're making them out to be. There's far more to be uncovered in the other games, other than XY, which I've already mentioned is far and away the weakest stories of any Pokemon games. Platinum and Black/White have the strongest with Pt being more subtle and BW being most obvious about it, and the only way to miss them is literally by not paying attention. Emerald comes after those, and it goes along with Platinum as leaving the depth of it's plot behind the scenes.

The anime isn't a good comparison at all. The Pokemon games focus more on plot, while the anime focuses more on characters. No one is arguing that the anime doesn't have better characters (even though in some cases, it straight up doesn't. Barry, Cheren, Bianca, Cynthia, N, Alder, Looker, Saturn, Cyrus, etc are all better in the games), but it definitely doesn't have a better story that ties those together.

Yes, a lot of those characters are from BW, but I still think Platinum has a better story. Barry, Cynthia, Cyrus, Saturn, Looker, Charon, are all good characters from those games. But Platinum is more special because of how seamlessly its plot and worldbuilding work together and how deep the latter is. And how important Cynthia is to that worldbuilding. And how important that world building is, not only to that game, but to every Pokemon before it and since. Pokemon Platinum's world building is the Greek mythology of the Pokemon world, and it is, no exadutation, just as interesting.

Pokemon builds its world a lot like Earthbound does. By interacting with everyone. Talk to NPCs and click on items. If you're just b-lining through the games with your mind turned off, you're missing out on so much. And I know you are, because Cynthia is one of my favorite characters too, and most of what you learn about her is from other people.