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Darc Requiem said:
FragilE^ said:
The entire game still focuses on destroying Lara. It's retarded.

Bash her against a cliff, throw her off a building, drop her on rocks and/or spikes. Drown her, burn her, freeze her. ALL THE FUCKING TIME.

Tomb Raider is completely dead to me, can't for a second get immersed in these games.


Those things happen if you are terrible at the the game. If you know what you are doing and she doesn't die. Those things don't happen. How is that different than any other game in the genre. It must be a generation thing. I grew in the arcade era. The continue screen was always your lead character in some sort of dire straights. The Final Fight and Ninja Gaiden arcade games immediately come to mind.

A continue screen due to Lara having a spear through her head is fine, srsly. I don't mind that. I do however wonder why there are about a hundred of extremely brutal ways for her to die.

Every second jump she does, REQUIRED JUMPS, that DO NOT lead to death, end up with her breaking a leg or slamming her head against the wall. She bleeds constantly, her bones crack, she's knocked uncounsious, she gets beaten up, she steps in bear traps. She hangs over fire to burn the rope she's tied with (which would burn her hands long before the rope, but hey). 

If these things happened a few times then fine. But the game is completely centered around these events. From the cutscenes to the gameplay, #kill Lara.

Its a long torture simulator from the beginning to the end. I'm not interested in that.