Aeolus451 said:
Risthel said:
That's actually a good analysis, thanks for sharing!
Yes, karma systems in most games are too black and white, so it's easy to choose. If being good means not receiving a reward at all, then it could be interesting and challenging to see if someone would play as a good guy. I think one of the best system is the one used in Dungeons & Dragons games like Baldur's Gate or Planescape Torment that has multiple outcomes and can prevent you from speaking with certain people of opposite behaviour (so to increase the replay value). I always end up as a chaotic good character which means I'm generally good but trying to look for a personal benefit too.
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Thanks for the compliment. I never played those but the system you're speaking of sounds pretty good. I hope that a few devs take a different approach to morality than the way the majority of 'em do now.
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You should really play those old school RPG! Start with Planescape Torment, it's one of my favourite games of all time, you can buy it on GOG for few dollars!