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Aeolus451 said:
Risthel said:


That's actually a good analysis, thanks for sharing! 

Yes, karma systems in most games are too black and white, so it's easy to choose. If being good means not receiving a reward at all, then it could be interesting and challenging to see if someone would play as a good guy. I think one of the best system is the one used in Dungeons & Dragons games like Baldur's Gate or Planescape Torment that has multiple outcomes and can prevent you from speaking with certain people of opposite behaviour (so to increase the replay value). I always end up as a chaotic good character which means I'm generally good but trying to look for a personal benefit too.

Thanks for the compliment.  I never played those but the system you're speaking of sounds pretty good. I hope that a few devs take a different approach to morality than the way the majority of 'em do now. 

You should really play those old school RPG! Start with Planescape Torment, it's one of my favourite games of all time, you can buy it on GOG for few dollars!