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LudicrousSpeed said:


So with better hardware boosting certain elements of the game, it could be a next gen title. Sounds like... idk, any game ever made. Forza 5 and DC both look better than anything in GT6. I mean, it's a pretty silly thing to even say. "These could pass for next gen assets, if they were boosted by next gen hardware".

And no, it's not fine that large chunks of the game are assets from a previous generation. You're welcome to disagree, doesn't make you any more right than I am. You should read the article you linked past the part you quoted here. Sure, GT6 might be the "most complete" GT game by having the most content, but it's also incredibly inconsistent, many areas have shoddy quality, there are a lot of technical issues, and the same sound and abysmal AI issues plague the game.

You can go ahead and salivate at the idea of those PS3 assets being used for two more generations, I'll continue holding out until PD delivers something beyond the PS2 generation of racers. GT6 is the last time I will waste money on the franchise until they start building games from the ground up for the console they release on instead of using decade old assets to recycle content for a bullet point on the box. It's also the only way we'll ever actually get decent sound and AI in the franchise. I understand this is a waste of time trying to discuss this with you, you're the same guy who said the Vex Mythoclast was perfectly fine in Destiny until the day Bungie patched it LOL so enjoy the last word in this exchange.

The new gaming assets... cars, tracks, etc... are made in 8k resolution mostly... they are ready to be used in PS4... PD just downgrade them to use in PS3.

600 cars didn't needs to be rebuild to be used in PS4... that is a lot of work because PD said they needs 1-3 months to make a new Premium detailed car most because the interior.

They won't need to remade/rebuild any of the 600+ cars.

Turn 10 needed because the cars had 360 quality assets and that is why they had only 200 cars in Forza 5.

PD learn that most because the GT4 to GT5 transiction... all the cars assets made for GT4 were not ready to PS3... so they used the name standards... so after this mistakes they started to created cars assets ahead it time... so they have the cars on PC at way high resolution than PS4 even use.