| LudicrousSpeed said: Of you believe GT6 has any sort of PS4 or LOL PS5 quality assets in it then you'll literally believe anything Polyphony tells you. And even if that were true, which it isnt, it's still a shitty way of developing games, and GT has suffered for it. Instead of trying to cram as many components in as possible and future proof parts of the game for better optimization, they need to just build a game designed solely for the console it is releasing on. When I was playing GT5 or 6, I didn't care about how quickly assets could be ported into PS4 or PS5 or how quickly that would allow them to release future games. I wanted titles right then worthy of the GT name (which used to be my favorite game franchise) and instead got an inconsistent and dated mess that in many aspects literally looked and played like a PS2 game. If you really think there are PS5 quality aspects inside a PS3 GT game then you have incredibly low standards for the franchise. |
lol it is true.
"there's a sense that GT6's assets were created very much with the future in mind: between the incredibly detailed premium car models, the advanced lighting solution, and the beautiful post-processing utilised in replays, it's fair to say that a boost to image quality and performance alone could make for a convincingly high-end PS4 title."
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-gran-turismo-6
The new tracks and premium cars uses downgraded assets in GT5/GT6... that is fine.







