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Burek said:
spemanig said:


...It is though. 1.2 million players did not buy the game. Those sales are missed. They never happened. With Rocket League being a primerily online multiplayer game, I doubt even .01% of players didn't download it for free via PS Plus.

Which means Sony had to make up for that somehow to make it worth it.

I didn't explain properly...

If it were not free for PS+ owners, many of them would not have actively paid for the game. 

There are around 12 million (or even more) PS+ subscriptions, so 90% of people did not even bother playing a free game, now imagine how many of the remaining 10% would pass on it at $/€ 20. 

And, yes, of course it is a online game, so it is doubtful that many people would pay $70 (sub + game) if it were not free. Just to play this game. But now, a newcomer might pay $50, as he will not only get this game, but at least three more this month and about 30-40 more in the following 11 months.

So, I do believe that Sony paid them a lot, but it certainly wasn't at a projection of 1.2 million (my guess 2 million by the weekend), but most likely at a lower install percentage the game would have gotten if it asked for $20.

I doubt that either Sony or Psyonix are unhappy about this deal.


Ah. I see what you're getting at. Yeah, that makes sense.

I'm sure everybody is very happy. This game is a success. I was just curious about the maths behind it all. I think you explained it fairly well.