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JWeinCom said:
ZyroXZ2 said:

Apparently, Halo fans have brothers, sisters, or roommates that all want to play Halo with them.

Sure, the "option" is nice, but the times have changed.  No one can deny that splitscreen co-op is such a very, VERY small majority of playtime.  Even the Wii U serves to prove that local multiplayer, AS MUCH AS I ENJOY IT AND I ALL-CAPS AND BOLD THIS SO YOU REALIZE I UNDERSTAND, just can't thrive anymore.

The people who will play hours upon hours of Halo with you in co-op campaign or Warzone?  Yea, they'll have an Xbox One and Halo themselves.

The reason times have changed is because people are willing to accept less and less.  Features are being hacked out of our games, and
the fact that these new systems have less features is unacceptable.  This is really a feature they could easily and reasonably implement.  The 60FPS excuse is bullshit. They could just as easily leave the feature in and drop it to 30FPS.

The simple fact is that discontinuing this feature won't hurt sales alot.  Halo fans will be miffed, but not enough so to not buy the game.  And instead of choosing to lose a small bit of money to provide a better experience for their most loyal fans, they decided to deliver a half assed experience.

Gamers have shown that they're willing to tolerate a lot of crap which is why we're continually getting things like on disc DLC, broken game, gigs of patches, cut modes and so on.  Hopefully at some point this will bit publishers in the ass.

You are SO dramatic... The new systems have more features than ever before... And I'm pretty sure not having splitscreen doesn't mean suddenly they're delivering a "half-assed" experience...

It's not about tolerating "crap", it's about the increased complexity of what gamers continue to demand while remaining financially viable as a company.  If gamers literally got everything they wanted, the gaming industry would completely crash and close down as every publisher and developer can't keep their doors open trying to keep everyone happy.  Instead, this "unhappy" gamer is a vocal minority (thank god!), and publishers are not catering to them, but instead what keeps their employees able to feed their families.

In the case of Halo 5, the removal of splitscreen was most likely, yes, that they didn't want to scale down the engine for the 1 hour out of every 500 hours of playtime that someone would be playing splitscreen.  Obviously, this is a far more minor situation compared to all the other things you angrily brought into the topic at hand, and yet people such as yourself are turning it into a massively big deal.



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