JWeinCom said:
The reason times have changed is because people are willing to accept less and less. Features are being hacked out of our games, and The simple fact is that discontinuing this feature won't hurt sales alot. Halo fans will be miffed, but not enough so to not buy the game. And instead of choosing to lose a small bit of money to provide a better experience for their most loyal fans, they decided to deliver a half assed experience. Gamers have shown that they're willing to tolerate a lot of crap which is why we're continually getting things like on disc DLC, broken game, gigs of patches, cut modes and so on. Hopefully at some point this will bit publishers in the ass. |
You are SO dramatic... The new systems have more features than ever before... And I'm pretty sure not having splitscreen doesn't mean suddenly they're delivering a "half-assed" experience...
It's not about tolerating "crap", it's about the increased complexity of what gamers continue to demand while remaining financially viable as a company. If gamers literally got everything they wanted, the gaming industry would completely crash and close down as every publisher and developer can't keep their doors open trying to keep everyone happy. Instead, this "unhappy" gamer is a vocal minority (thank god!), and publishers are not catering to them, but instead what keeps their employees able to feed their families.
In the case of Halo 5, the removal of splitscreen was most likely, yes, that they didn't want to scale down the engine for the 1 hour out of every 500 hours of playtime that someone would be playing splitscreen. Obviously, this is a far more minor situation compared to all the other things you angrily brought into the topic at hand, and yet people such as yourself are turning it into a massively big deal.