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binary solo said:
There's no reason other than moneyhatting for 3rd party devs to make exclusive games.

That's not *entirely* true. There are other reasons one might make an exclusive game.

Any game that requires something that is only available on one console kind of has to be exclusive. For instance, games built around the wiimote, or around the Upad, or around Kinect. Besides which, there's also the factor of workload - it takes more time, more money, and more manpower to develop a title for multiple systems, and sometimes that time, money, and manpower is better spent elsewhere.

 

By the way, to anyone who is asserting that the game is selling poorly on Wii U... how easily you all forget. Bayonetta for PS3 sold about 800,000 units in its first year. The 360 version sold around 650,000 in its first year. Bayonetta 2 has sold 732,000, retail only, in about 9 months. So it's not like Bayonetta 2 is selling poorly by series standard. And it's got a reasonable chance to break 1 million in its lifetime. Not bad for a relatively niche title sequel on a different platform (as in, Nintendo rather than MS or Sony) to the original title.