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Samus Aran said:
midrange said:

Ever since Sony moved away from the cell, their hardware has been less customized and waaay easier to develop for (unlike wii u).

Big red button entertainment also has veterans (naughty dog veterans too), but that doesn't mean that whatever they touch will be good, especially when working on the Wii u.

Playtonic games is making a good looking game no doubt? Does that make every other indie developer shit, no it doesn't. It just means that Playtonic is making a good game

2 veterans out of more than 100 people lol. Comcept is nothing but old Mega Man developers.

Wii U isnt hard to develop for, just different.

DKC: TF and Yoshi's Woolly World are definitely my 2D platformers of this generation. I don't see why I should settle for less.

You missed the main point where having veterans doesn't make a company's game good, or do you believe destiny to be the greatest game of all time given bungie's involvement.

the Wii u being different is the cause for difficulties. Everyone has to spend time and money to adapt to your system just so you can be different. That's precisely why the ps4 moved away from the cell.

way to use 2 games with larger budgets, dedicated solely for the Wii u, and made by the company who designed the console as the benchmark for an indie title making a game on 10 platforms. Nintendo made the Wii u and gave their developers first priority, no one is going to spend more money to catch up to Nintendo when the ps4 and Xbox one are better alternatives. You deciding to "not settle for less" is exactly why third parties struggle on the Wii u. Because you think that if it doesn't have the nintendo logo, it won't be good and that the developers are lazy.