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S.T.A.G.E. said:


Dude...If you dont see the writing on the wall you will never get it. Microsoft has three studios dedicated to three specific games. Sony only has one of those with Polyphony. The rest of Sony's studios can develop new IP's. Microsoft has never (EVER) created a blockbuster franchise so they have to maintain the franchises they purchase and bring up financially. Microsoft invested a shit ton into first party their first and second gen and most were failures except for Fable and Forza and Crackdown which are not considered blockbusters. I will grant you that Forza is their premier car racing sim though.

They have three studios that make them money, that sells games and perfect the gameplay, the most important aspect of Microsoft development process.

You talk like Sony is an amazing entity where they shit talents out of their ass. Let's take Naughty Dog out of the equation and look at Sony studios and IPs.

Guerilla never made a blockbuster in your terms. Santa Monica never made a blockbuster in your terms. Sucker Punch, JapanStudio, TeamIco, all the same.

The only one of worth left to mention is Polyphony, the team that had been re-using PS2 assets on their games thoughout PS3 era on a sub-par racing topped by a MS created IP. Where was Sony to guide Polyphony and the others? To you they shit rainbow and cough wit.

How much money has Sony sinked into them? The non-blockbuster/failures you speak of?

Whether a company buy IPs or create them is all the same. They get revenue from both, equally.  You're just looking for moral victory, which has left your beloved company in serious need for a blockbuster to foot the bill.