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hansrob00 said:

I believe power wise that the handheld and the console will be failry close together spec wise is because that's the only way they will be able to port their games onto both systems extremely easily (at least according to Iwata to have them be brothers in an ecosystem much like how apple does their products. You can't take a ps4 game and port it onto a ps2, hell you can't even take a ps4 game and easily port it to the ps3. Even with pcs for the newer games, even if you drop the resolution down to 720, and minimize a lot of the other game settings, the game will only play within a certain range of machines. I believe at most, the handheld can only be about a half generation behind the console in terms of power. So when the NX comes out and you get something that is considered like ps3.5 powerwise for the console, the furthest back the handheld would be is a ps3. The Wii U is probably more like a ps3.2. So powerwise the console may be somewhere halfway between the wii u and the ps4, and handheld will be about as strong as the wii u, if you go by how Nintendo has done their previous handhelds.

They'll be like brothers, not like twins. I'm seven years older than my brother (nothing important now but quite a difference when we were younger) and we are very different physically. Yet we have the same surnames and brown eyes. That's what I think Iwata meant to say with that comparison. Both devices will be "Nintendo" and both will share the same OS, something that would allow them to share some of its library. After all, not every iPad App works on an iPhone and viceversa, so there's no reason to assume that every game has to run on both devices.

And despite what it looks like, very few Nintendo games can be considered taxing on the hardware side. Don't get me wrong, they are very pretty and their art style makes them stand above the competition (both in their machines but also compared to their competitors offerings), but they generally don't make their hardware sweat.Take the last Smash Bros as an example. It's the same basic game on both versions just with the graphics adjusted down for the 3DS. And that's with a machine that's not more powerful than a Wii and another one that's more powerful than a PS3/360. And with completely different hardware.

Is there a reason why Captain Toad couldn't run on the 3DS? Kirby, Yoshi, Pikmin, Donkey, Wonderful 101, Mario Kart or Tennis...? There are lots and lots of games that look great on WiiU that could run on the 3DS (Hyrule Warriors being the latest example, though that's not a Nintendo game). And on the other side, there will still be games that would be impossible to port from WiiU to 3DS like Xenoblade X or Bayonetta, but there are also 3DS games that while could run on WiiU, they don't fit in a home console.

And that's the way Nintendo should go: launching those brother-like machines that can share 90% of their games library but that also offers something unique for the ones that prefer playing on the go and for those that prefer playing on a TV.

And the usual Third parties talk... well, by now Nintendo should have realized that they can only count on themselves, so while they shouldn't close the door to Third parties, what they should do is consider their own needs first and then, if the others want to come onboard, welcome them.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.