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Samus Aran said:
teigaga said:


Also bringing PC gaming to consoles. Xbox Managed to create a whole niche of mature, western games like Knights of the Old Republic, Elderscrolls Morrowind, Half Life, Fable, Battlefield, Jade Empire. Essentially they predated the 6th gen and the slowly changing current that we saw arrive with AAA games. This is why I think they were able to ooutgrow the gamecube and find better support with third parties by the end of the generation. Intentional or not, they had their fingers on the pulse of what gaming was evolving into.

Halo+Xbox Live were of course a massive reasons too :)

Or they had a lot of money to persuade third parties and Nintendo didn't.


Metal Gear Solid Twin Snakes and Resident Evil 4 say otherwise.

Outside of the PC experiences which came to the XBox due to its specs/ closeness to windows, Gamecube and Xbox shared 95% of third party games. The difference is that said games performed better on the Xbox then on the Gamecube as the generation progressed, eventually leading to some devs (a minority) dropping support from gamecube around 2004. The console exclusives Xbox had garned from PC like the above games I mentioned and tom clancy, doom etc fostered an audience more in line with what third parties were selling. Other then a few late efforts (Resident Evil in 2004 and Metal Gear Twin Snakes in 2004), the gamecubes portfolio was far more limited in appeal. Go look at the top selling gamecube games and you'll be presented with Mario Galore, sonic, animal crossing, Windwaker.... The only 2 exclusive games that really broke the mold were Rogue Squardron 2 and Metroid. Both were successful, Nintendo needed more of that diversity of exclusives, something the N64 had.


Other then the GTA collection in 2003 do we know of many titles microsoft paid for?