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Hynad said:
Samus Aran said:

Simple, nothing on this game seems to suggest it would be hard to port to the Wii U, except lack of talent, experience or determination.

And you react to the setting, so it does change up the gameplay. It keeps levels from getting stale. Mighty No. 9 has that problem with regard to the levels I have seen.


Well, nothing suggest this to you when it comes to any ports for the Wii U. So... Please, tell us how the Wii U architecture works, in intricate details please, compared to all the other current platforms. I think the thread will be better once we're all on the same page.

Well they even use the same engine so I don't see the problem.

Look at Rayman Legends, gorgeous looking 2D game that runs on 1080p 60fps on Wii U. I don't know if the PS4/XBONE versions look better, but the difference is very small at least.

Please tell us why this game would be hard to port to the Wii U. It can't be the following:

- Engine

- Graphics

- Level design

- Size

- the amount of stuff that appears on screen at once