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Samus Aran said:
Hynad said:


And most of those don't change the gameplay in any way. Just the setting. But that's beside the point, again. The way the game looks has no bearing in why the dev had problem porting it. The game is coming out on the PS3 and 360 as well, and they seemingly didn't have any problem with those ports. So the way the game looks has nothing to do with the topic. You keep bringing this up over and over again. You keep bashing the game again and again. What for?

Simple, nothing on this game seems to suggest it would be hard to port to the Wii U, except lack of talent, experience or determination.

And you react to the setting, so it does change up the gameplay. It keeps levels from getting stale. Mighty No. 9 has that problem with regard to the levels I have seen.


Well, nothing suggest this to you when it comes to any ports for the Wii U. So... Please, tell us how the Wii U architecture works, in intricate details please, compared to all the other current platforms. I think the thread will be better once we're all on the same page.