RolStoppable said:
What's there to learn from this? The developers weren't good enough to make an original game, then the management tried to save it instead of canning it. We haven't heard anything about the denied changes that the developers wanted to make, so there is no reason to assume that this game could have been turned into something worthwhile. The aftermath is that many developers left the studio and the changes led to an unspectacular, but solid, output of software since then. |
Wow, that's ... quite a take on the situation. You're saying that the management of NST had nothing to do with the game until late in development? That they had nothing to do with the planning and direction of the project? That they didn't become involved until they had to "save" the game? Because that doesn't make much sense and I don't remember it as what the video was saying. Do you have an alternate source for that?
From what I understood from the narrative, the game was bad in the first place because management and development were not on the same page at all. Developers knew it wasn't very good but no little or no input on the direction the game was taking. I simply don't understand why you'd want to put all the blame on the developers.
You really don't have to bend over backwards to protect some middle-management types. Admitting that the development situation at NST was toxic does not make Nintendo as a whole look bad. It's pretty clear that when you have mass resignations that you're dealing with a less than perfect working environment. ANY business will try to understand the problems and what went wrong so that it does not happen again. That's business 101.








