| SvennoJ said: By level playing field I mean, any developer that wants to start out with the new hardware doesn't have to face a huge catalog to fit into. Early games receive the benefit of there not being that many games available yet, while the most hungry consumers are the ones that buy the console first. |
Competition is generally a good thing ...
| SvennoJ said: Sequels happen and stagnate over the years as a console gen goes on. Publishers focus on pushing the graphics for each sequel leaving less room for extensive physics, smart AI or many characters at the same time on screen. Small teams have a much harder time producing anything that looks close to the graphic fidelity AAA games have gotten to. At the start of a gen everything is still fresh and people don't mind the gap so much, nor shorter games. |
Sequels do happen but that does not mean we can't get new high quality IPs late into the gen and The Last of Us is a great example of this including many others. Publishers can choose to not focus on graphics in favour of extensive physics and smart game AI is hardly much of an issue with developers not making much use with the extra CPU cores but if you were looking for something more organic then game AI is not what you want to look at in comparison to the simulations of super computers. Small teams will still have a hard time breaking into the mindshare of a new platform because more ambitious games tend to be delayed and there's the issue of people wanting high production quality too ...
| SvennoJ said: Unfortunately this gen the hardware isn't that big of an upgrade and we're already at the stage of graphics pushing innovation away :/ At least there's still a bit more (dumb) characters / cars on screen. |
"Big" is a relative term and a lot of gamers think otherwise. The PS4 is an order of mangitude faster than the PS3 by about 10 times. Graphics is pushing innovation away ? Umm, that's the developers fault and not the hardware ...







