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The N64 also had a far better ratio of good games to bad games than the Playstation did ...

Shovelware ends up making up most of the library of consoles that sell a lot of hardware because its entire strategy for existing is dependant on a numbers game; a small percentage of consumers will walk into a videogame store with the intention of buying a game and no paritcular game in mind (they could just be buying a gift), they will see the name "Ninjabread Man" with its awsome boxart and think that it is a good game, see its low price and buy it. A console which has sold twice as many pieces of hardware has twice the population of uninformed consumers who will (potentially) buy your game.