| Reasonable said: The issue is that what you get depends not just on the console, but the code. |
I have a good example from the past that might help.
About ten years ago, a group introduced a "games system" called NUON that was definitely more powerful than the current standard, the Playstation1. They also touted an easy development environment, C-code programming compatibility, etc. This all sounded great, but what came out through the cracks afterwards was that how the PS1 handled colour was very different from how the NUON did, and straight code porting left the NUON dramatically slower.
Natively implemented design and programming is always better where possible.







