Soundwave said: 20 million shipment target for the 1st year is massive, that heavily suggest a portable hybrid or multi-form factor line of hardware. Also XBox 360 (unveiled May 2005), PS4 (unveiled March 2013), XBox One (unveiled May 2013), Nintendo DS (revealed May 2004), and Nintendo 3DS were all released several months after their unveilings. So really it was just Nintendo's consoles that weren't following the industry standard. No one wants to see something exciting and then be told they can't buy it for 18 months. |
Your posts would be cute if they weren't so pathetic.
You adamantly believes whatever crap fits your "fusion" crap. Put this in your mind: There is nothing supporting your theory, so, EVEN IF (and that's a big monumental IF) it ends up happening, it doesn't mean you were insightfull. It would mean you were really lucky with your shot in the dark.
It makes much more sense if nintendo shares A FEW games between handheld and console, with each having it's own exclusives.
Handheld with 200-300 gflops (1 third to 1 half of wii u's power) with more RAM and up to date open gl, shaders... Releases late 2016 at $199.
Home console with 5-6 teraflops (10x the Wii U, and 3x the ps4) with 20gb of RAM (4 to OS). Would feature x86 while finding a way to be compatible with power pc made games, to get retrocompatibility and ease nintendo's developers time. also up to date opengl, shaders... Releases mid 2017 at $299.
One thing that I WANT for the home console is a controller that's an evolution of the wiimote + nunchuck. It would be shaped similaly to wii u pro controller with the same buttons, but would actually be two controllers that can be put together to play traditionaly or separeted for motion control gaming. the zr and zl buttons would be pressure sensible.